Post by Deleted on Jul 24, 2013 12:45:45 GMT
Normal Weapons:
Brass Knuckles: John has two Brass knuckles. One laced with mistletoe the other laced with holy water. Both very effective on the supernatural
Taxi: John has his own taxi that he won in a card game. He uses it to blend into public places, and to spy on his targets while taking his cabs.
44 Magnum: John has acquired a 44 magnum. He rarely uses it unless when fighting werewolves, or zombies.
Machete: He has 4 kinds of machete's with him. One Silver, one laced with mistletoe, one laced with holy water, and normal. All at top kept conditions.
Magical Artifacts/Weapons:
Trench Coat: John's trench coat is filled with demonic magic. He can harnesses it to his advantage to cast the more powerful spells. It also has lots of pockets to hide his weapons.
Holy Shotgun: The shotgun is covered, with engravings, and religious symbols, it was constructed out of Holy Relics, and it fires gold rifled slugs encased in engraved 12 gauge sized shells.
Holy water bombs: John has bombs which when exploded releases 2 liters of holy water being able to melt the faces of demons.
House of Mystery: Another thing he won in a card game. John is it's caretaker although the house can taker care of herself. When opening a door, in the house, it can lead to wherever the person going through it wants to go. It also houses a gargoyle which is John's house mate, and a tentacle monster in the basement which John calls Larry.
Magical books: John has a large collection of spell books he has collected over the years. He self proclaims that it's the second biggest in the world. First of course being Zatanna's in shadowcrest.
Holy hand grenade:"And the Lord spake, saying, First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shalt be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuf it."
Brass Knuckles: John has two Brass knuckles. One laced with mistletoe the other laced with holy water. Both very effective on the supernatural
Taxi: John has his own taxi that he won in a card game. He uses it to blend into public places, and to spy on his targets while taking his cabs.
44 Magnum: John has acquired a 44 magnum. He rarely uses it unless when fighting werewolves, or zombies.
Machete: He has 4 kinds of machete's with him. One Silver, one laced with mistletoe, one laced with holy water, and normal. All at top kept conditions.
Magical Artifacts/Weapons:
Trench Coat: John's trench coat is filled with demonic magic. He can harnesses it to his advantage to cast the more powerful spells. It also has lots of pockets to hide his weapons.
Holy Shotgun: The shotgun is covered, with engravings, and religious symbols, it was constructed out of Holy Relics, and it fires gold rifled slugs encased in engraved 12 gauge sized shells.
Holy water bombs: John has bombs which when exploded releases 2 liters of holy water being able to melt the faces of demons.
House of Mystery: Another thing he won in a card game. John is it's caretaker although the house can taker care of herself. When opening a door, in the house, it can lead to wherever the person going through it wants to go. It also houses a gargoyle which is John's house mate, and a tentacle monster in the basement which John calls Larry.
Magical books: John has a large collection of spell books he has collected over the years. He self proclaims that it's the second biggest in the world. First of course being Zatanna's in shadowcrest.
Holy hand grenade:"And the Lord spake, saying, First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shalt be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, shall snuf it."