Post by Maddwaffles on Jan 13, 2015 20:07:30 GMT
This post is largely to serve as a sort of database for the relevant information that someone should consider when making a Cadmus Clone character, you do not, by any means, have to read the entire thing, and in fact can just ask the head admin your questions. He's largely only typing this because he needs all his info compiled in one place so that HE can remember everything about the Project Cadmus characters.
Project Cadmus, in its current incarnation, was reestablished in May of 2011, in its old facility. A number of additional sub-levels were produced that served the specific purpose of housing, training, and taking care of the new clones. Production of Cadmus lifeforms resumed in June of 2011, making use of DNA samples from a rather hefty database of hero, and villain, tissue and cells that had been found over the years. There was a separate facility specifically made to house the clones of criminals, but neither half of the project is made aware of the other by their handlers and other Cadmus staff.
Available Prime Clones: Cadmus Prime Clones are the technical term for the original individual who serves as a genetic template for cloning. The Prime Clones available can be assumed to be any member of the Justice League, excepting the Green Lanterns, and all members of The Light. As well, Roy Harper is another available Prime Clone, and a number of members of The Team. If there is another Prime Clone you would like to use, ask the admin. Cadmus no longer develops clones of Kryptonians, specifically Superman, due to the poor running trend of unsuccessful projects by cloning the Man of Steel. Other Kryptonians may not specifically be excluded, given they have been on Earth sufficient time to produce a fully grown clone after obtaining a DNA sample. (9 Months to produce a 16 year old clone)
Types of Cadmus Clones: There are currently two broad categories of clones produced by Cadmus. There are standard clones, who are simple reproductions of one individual, then there are genomorphs, who are an amalgamation of multiple genetic templates (for the purposes of heroic clones no more than two) created to either yield a clone that is likely to have a high success rate, or to make a clone with an inferior success rate more likely to be of use. An example of the former and latter being Red Arrow and Superboy respectively.
Age: Cadmus Clones are bred to age as normal for their species, but reach maturity in fewer than 5 years. Most human clones typically achieve this in 4, Martians in the full 5. This is because they are speed-aged during their sleeping cycles, by the pods in which they rest.
Naming Conventions: Clones will typically have three names that are specific to them. One is the project name, which is on a batch-by-batch basis, meaning that multiple clones from the same batch, if successful and put into action, may share this name. Upon public unveiling it will be required to change, however, and if only a single clone is suitable for field use the second name becomes irrelevant. The second name is a serial, usually used for paperwork, though some individuals within the larger system use it as an actual name, or means of making a distinction between two clones of the same project (Format is LL-###, with the two letters being two letters from their project's name). The third name is the most important to a majority of clones, however. This one is given by the clone's first squad, based on where their initial placement scores put them in terms of ranking. The most frequent naming convention, for surnames, is to either use the last name of the clone's handler or whatever scientist was primarily concerned with pre-squad developement.
Training: Clones produced by Cadmus are designed to be the next generation of what the Project intends them to be. As such, the individual clones are trained to best exemplify the role they're given. But due to not wanting the clones to effectively rise up, if such a thing were to become an issue in the future, Cadmus does not give every clone the same training. This also assists with efficiency, making it so that the clones can be trained and put onto the field much more quickly. Each clone's training that they undergo is largely determined by the identity, and abilities, of their Prime Clone. Different forms of training include different levels of combat training, advanced academic exercises, acrobatics, forensics, weaponry, and just about anything else plausible that the RPers can come up with. Instructors from all over are brought into the facilities to train the courses, but few are still brought in, and a number even have their memories modified afterwords, for the sake of maintained privacy.
Batches: Clones are produced in batches of varied sizes, often depending on the typical success rate of the clone type. Typically, those with high success rates have larger batches, while those less likely to succeed are created in fewer numbers, so as to save on investing more money in the clones which have a better chance of not being the appropriate personality into "teenage" years.
Typical Success Rates: Due to a number of traits in the DNA of Prime Clones, different clones of a certain template have a higher or lower rate of success when compared to others. There are some, such as the Roy Harper clones, which have been processed so many times that the rate is a 98%, while clones of more problematic personalities such as Catwoman who have a successful clone rate of less than 10%, on merit of personality issues alone. Combined with these, the majority of batches have roughly a 50% fetal fatality rate because of a number of unforeseen consequences, and early training kills another 25% for a variety of reasons, though muscular dystrophy is a common cause. Meaning that from roughly the 25% of clones surviving per batch, the final success rate is calculated from this remaining quarter.
Squads: Clones are placed into
Mutations:
Personalities: